on (release) {
	btnTruth._alpha = 100;
	btnTruth.enabled = true;
	btnDare._alpha = 100;
	btnDare.enabled = true;
	btnDone._alpha = 0;
	btnDone.enabled = false;
	btnRefuse._alpha = 0;
	btnDone.enabled = false;
	btnTruth._x = btnDone._x;
	btnTruth._y = btnDone._y;
	btnDone._x = -150;
	btnDone._y = 307;
	btnDare._x = btnRefuse._x;
	btnDare._y = btnRefuse._y;
	btnRefuse._x = -150;
	btnRefuse._y = 351.5;
	myDisplay = "";
	
	mc_1.play();
	
	if (PlayerTurn == 1){
		Player1points = Player1points + Level*TruthOrDare;
		PlayerTurn = 2;
		turn = Player2name + "'s turn!";
	}
	else {
		Player2points = Player2points + Level*TruthOrDare;
		PlayerTurn = 1;
		if (Round < 3) Round++;
		else {
			Round = 1;
			if (Level < 5) Level++;
			else nextFrame();

		}
		turn = Player1name + "'s turn!";
	}
	
	
}
